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Simple view · Everything from the safe house on one clean page.

Indie game creator · Safe house 01

Anthony Araiza

I make games you survive.

Indie developer building atmospheric survival games for the browser, with AI as a creative partner.

Flagship · In active development

Dead Acre

Scavenge what's left. Hold the line when it gets dark.

> DEAD_ACRE.EXE · ready

Click inside the screen to give it your keyboard. Esc pauses the game; the Close button exits the terminal.

A top-down zombie survival game that runs right in your browser. Search fridges, car trunks and military lockers for anything that keeps you breathing. Craft molotovs and pipe bombs at the workbench. Learn which shapes in the fog are walkers, which are runners, and which one is the Brute.

In this build

  • Eight kinds of threat: walkers, runners, zombie dogs, a zombie bear, crows, exploding bloaters, soldier zombies and the Brute.
  • Smash themed crates and search fridges, lockers, car trunks, dumpsters and tents. Loot drops in colour-coded rarity tiers.
  • Craft at the workbench: a gas can and a bandage make a molotov; scrap and three shells make a pipe bomb.
  • Hunger, stamina and armour to manage, rain that builds into lightning storms, and music that reacts to the fight.
  • Switch any time between the classic top-down view and an over-the-shoulder 3D camera.
  • Plays with keyboard and mouse, a controller, or touch on a phone.

Controls

WASD
Move · Shift to sprint
Mouse
Aim · click to attack
E
Grab · hold to search
Tab
Pack and crafting
V
Top-down / 3D view
Esc
Pause

Playable development build. Expect rough edges and frequent updates.
Full release: TBA

More from the workshop

Supply crate · rare

Sealed: Project 02

Coming soon

Something new is on the workbench. This crate opens when it's ready.

No screenshots yet, and no promises about what's inside. First looks go out on TikTok and YouTube before anywhere else.

  • Coming soon

Sealed. Check back soon.

Medical crate · epic

Sealed: Project 03

Coming soon

Another idea, still taped shut.

Some games start as a sketch, some as a conversation with Claude. This one's still finding its shape.

  • Coming soon

Sealed. Check back soon.

Gun case · legendary

Sealed: Project 04

Coming soon

The rarest crate in the yard. Worth the wait.

Add me on Discord and you'll hear about it before the crate opens.

  • Coming soon

Sealed. Check back soon.

Journal

Field journal

I'm Anthony Araiza. Gamer first, developer second. I build browser games where the dark is part of the design: scarce supplies, long nights, and the sound of something just past the edge of the light.

I build with AI as a creative partner. It sketches systems with me, stress-tests ideas and turns a solo project into something with a team's momentum. The feel, the tension and the taste stay hand-tuned. Dead Acre is the proof: a full survival game, playable in a browser tab.

I grew up gaming: Xbox for most of my childhood, then I got a PC, and so, so many opportunities and things you could do became possible. That's how I got to where I am, with the help of our trusty Claude :)

Currently building
Dead Acre
Age
21
Platform
The browser: no installs, no launcher
Playing lately
Path of Titans, Minecraft, and a lot of FPS games
Based in
Nevada, USA

Lights stay on. Doors stay shut. New build soon.

Radio

Transmissions

Turn the dial. Every channel reaches the safe house.

Tally board

Tally board

Every mark on this board was earned in the dark. Progress is saved in this browser.

  • First Night Made it inside the safe house. Locked
  • Field Test Booted Dead Acre on the terminal. Locked
  • Scavenger Opened every supply crate. Locked
  • Tuned In Found every frequency on the radio. Locked
  • Field Notes Read the journal. Locked
  • Cartographer Travelled by the wall map. Locked
  • Staring Contest Held the light on an infected for three seconds. Locked
  • Ears Open Turned the sound on. Now you'll hear them coming. Locked
  • Plugged In Connected a controller. Locked
  • On the Board Logged a run in Dead Acre. Locked
  • ??? Hidden: keep exploring Locked
  • ??? Hidden: keep exploring Locked
  • ??? Hidden: keep exploring Locked
  • ??? Hidden: keep exploring Locked
  • ??? Hidden: keep exploring Locked